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Gladiator's Pit

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Devlog

  • Battlescape prototype: initial concept
    December 06, 2021 by Technical Games
    Aspects of battle prototype: initial design philosophy: This prototype is an attempt to create a more engaging and narrative forward menu driven battle system than it's exemplars (world of horror, was... Continue reading
  • Some Thoughts on RPG Combat
    May 13, 2020 by Technical Games#RPG, #combat, #turn based combat, #narrative
    In a narrative rpg (in the broadest sense, as opposed to a dungeon crawl), the gameplay mechanics being straight forward serves the accessibility of the story. A good menu driven combat system is easy... Continue reading
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